![]() ![]() Once the main part of the game is done you are welcomed back to play through each characters lot of micro games again. This is where most people have overlooked the enormous amount of replayability, including the multiplayer that while with its own flaws, is unlocked after the Story is finished, albeit as a second thought instead of being the centre piece of this party game. Once all is said and done and youve completed the initial 100 micro games, watching the colourful and kooky characters resolving there issues one way or another the game seems somewhat over and therefore, lacking. There is also a very interesting and enjoyable Orchestra micro game in the mix, perhaps teasing at the upcoming Wii Music. As soon as the micro game starts and it prompts you to, you unsheathe the weapon and press the A button the shoot the pants off the guy on screen. You start in the sword form, with the Wiimote resting against your hip. Within no time you will be cleaning a cows bottom, pumping a balloon by handling the Wiimote handlebar style, squashing cute little innocent Pikmin and one of my favourite, pulling out a gun cowboy style and shooting at the screen. Work your way through the 10 or so characters and the difficulty will begin to mount up. These include shooting cans off a fence, taking the cap off a bottle and burn ants with a magnifying glass. Once being taken through a brief introduction of how to use the Wiimote you have to complete 10 or so easy point at screen micro games. And thus begins your first introduction to Smooth Moves and the excitement that will follow. Wario is his typical thieving ways takes the Form Baton only to be chased through a temple by a giant boulder. The premises is simple, Wario has stumbled upon a Wiimote, which these strange little creatures from an ancient civilization have proclaimed as being the Form Baton. These micro games are broken up amongst a ensemble of Warioware mascots and comprise most of the gameplay. All these and many more take place across 200 micro games that make you look quite the fool in front of friends and family. ![]() For the Wii it will have you jumping, pointing, rolling, flapping, bouncing and even pulling out Master Swords. On the Nintendo DS, Warioware had you scratching and on the Gameboy Advance, had you tilting. In the case of the Wii this equates to the motion enabled controller that has been widely dubbed as the Wiimote. Warioware: Smooth Moves is the fifth instalment in a long running series that takes full advantage of its platforms capabilities. I for one am with the former, glad to not see another disappointment like Rayman despite Wariowares short comings when it comes to its length and visual presentation. So now that the latest mini game compilation has landed on our southern shores in the guise of Warioware: Smooth Moves, are gamers sighing in relief or groaning in disappointment. Most notoriously of these has been Rayman Ravin Rabbids, a game that basked in the glory of a launch title and will probably be seen in discount bins only a few months from now. In the last couple of months the Wii has seen its fair share of party games, a new genre created to cater for countless mini game feast releases. ![]()
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